XȰiڝ:Xd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??dM!@sprite0  xݖ; D{'oOAX lE򆉘>Wt}c/f <+kgy2c\b#[".aqA&_޴PCᅅ̓+1ijW~~PiEO.883>`~/OARAdi튝Ϲ " xՖ= q{'o0H@2| yag3%^"%Y<*-IRKᲩF._ޕ$$ Ǧ9{@T_I0Ź ??p;pp'5v{ ߤ;oP x͖1 Eq{'o1(RCN$S6]7;k5:I8K=#M7 465" /m2a~(2#"CY1߰"%!*%YLp:jBiJVTB;<T4w>|wY '+3U 38>ߊ*TV~W$~?TľW-~Tfpsprite2 xՓA0Eq<'pNTn)&n.!r v8jj%bkm`li 3[xJBX*ƧU)aCqU5&Ur⪤,$+7u>aXbG&2=nsl]O >R|3E ?aHKאobject0 cenergy30000000e action_move 1111011114000000daction_if_variableenergy0200000cenergy-100000000000000action_kill_object00000000s action_bounce11000000s action_bounce11000000action_draw_sprite000-10000  action_color 1263225665280000000action_draw_rectangle03530410000  action_color 3276865280000000action_draw_rectangle03530411000action_draw_rectangle035energy410000object1 object2 room0 show_info()         pP@0 p`P@0 †Æ`Ć`ņ`Ɔ`dž`pȆ``Ɇ`Pʆ`@ˆ`0̆` ͆`Ά`φ`І`ц`҆`ӆ`Ԇ`Ն`ֆ`p׆``ن`@چ`0ۆ` ܆`݆`ކP߆@0 p`P@0 p`P@0 P@    p ` @ p`P @!0" #@$p%  &`'P(0) *p+@p,`-./011XGame InformationX{\rtf1\ansi\deff0\deflang1033{\fonttbl{\f0\fswiss Arial;}{\f1\fswiss MS Sans Serif;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\b\f0\fs24 Healthbar \par Tony Forster March 03 \par May be copied with acknowledgement \par \par \b0 The energy of each pacman is set to 30 on creation \par \cf0\b\f1\fs16 Create Event: \par \b0 set variable energy to 30 \par \cf1\f0\fs24 \par In the draw event, first the sprite is drawn \par \cf0\b\f1\fs16 Draw Event: \par \b0 at relative position (0,0) draw image -1 of sprite sprite0 \par \cf1\f0\fs24 Then a green rectangle with grey fill is drawn size 30 \par \cf0\f1\fs16 draw rectangle with relative vertices (0,35) and (30,41) \par \cf1\f0\fs24 Then a green rectangle with green fill is drawn size = energy \par \cf0\f1\fs16 draw rectangle with relative vertices (0,35) and (energy,41) \par \cf1\f0\fs24 \par \par \par \par } Spritessprite0sprite1sprite2Sounds BackgroundsPathsScripts Fonts Time LinesObjectsobject0object1object2Roomsroom0 Game Information Global Game Settings