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Home > Tutorials > Processing > Processing Links
Processing (processing.org) is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.
In www.funprogramming.org you can read the descriptions of all episodes in one page.
Type | Rating | Name | URL | Comments |
Library | Geomerative | http://www.ricardmarxer.com/geomerative/ | Geomerative is a library for Processing. It extends 2D geometry operations to facilitate generative geometry. Includes a TrueType font and an SVG interpreters. This library exposes the shapes (such as vector drawings or typographies) in a more approchable way. Geomerative makes it easy to access the paths, the handles and the points, making it easy to develop generative typography and geometry pieces in Processing. |
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Texts | Texts | http://reas.com/texts | Selected Essays / Statements by casey Reas | |
Gallery | GroupC | http://groupc.net | GroupC archives the work of Casey Reas and collaborators from 2000 to 2003. It records works from the ends of his time at the MIT Media Laboratory and before the start of REAS.COM Please visit http://reas.com for current work and http://acg.media.mit.edu/people/creas for previous work. Some of the projects are documented in two places. | |
Code Examples | ***** |
Open Processing | http://www.openprocessing.org/portal/?userID=10997 | A website to share Processing sketches. share your sketches with others help and collaborate with the community improve and polish your programming skills follow classes around the world teaching processing |
Code Examples | ***** |
Fun Programming | http://www.funprogramming.org/
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A series of excellent tutorials, well worth a look. |
Code Examples | Creating Geometric Fractals with Processing | http://www.anthonymattox.com/creating-geometric-fractals-with-processing |
Geometric fractals can be very visually interesting and aesthetically pleasing and are quite easy to understand and create, even just with pencil and paper. Computers make the process a bit easier though. |
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Code Examples |
Cantor's Sets | http://scvalex.deviantart.com/art/Cantor-s-Sets-76451637 | Example code to create Cantor's Sets | |
Code Examples | Plasma Fractals | http://bocoup.com/processing-js/docs/index.php?page=Plasma%20Fractals | Example Plasma Fractal | |
Code Examples | Create fractal plants with Processing | http://answers.oreilly.com/topic/1261-create-fractal-plants-with-processing/ | ||
Code Examples | Introduction to Programmingusing the Processing language |
http://www.maartenlamers.com/IP2007/ | Lecturer: Maarten Lamers of the Media Technology MSc program at Leiden University Teaching assistant: Joris Slob Course developed by Bas Haring (2004) Alterations by Maarten Lamers (2005, 2006, 2007) |
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Code Examples | Processing.js - Tutorials, Demos & Examples | http://bocoup.com/processing-js/docs/index.php | These pages document my personal experiments, tests and core development using the processing language. I hope you find these Processing.js examples interesting and helpful. | |
Code Example | Draw to off-screen buffer | http://wiki.processing.org/w/Draw_to_off-screen_buffer | Processing offers the use of an off-screen buffer, which can be very useful for creating masking effects. In this hack I outline the basics of writing and reading pixels from an off-screen buffer and suggest some practical ways of applying this technique. | |
Lectuers | Design Programming DECO1012 A Little Trigonometry and |
http://web.arch.usyd.edu.au/~rob/teaching/2010/DECO1012/lectures/DECO1012-Lecture-04.pdf | Rob Saunders A Little Trigonometry and |
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Classes | Design Programming (DECO1012)
March 2009
LecturerDr Rob Saunders |
http://web.arch.usyd.edu.au/~rob/teaching/2009/DECO1012/ |
Algorithms and Data Structures
http://cdn.preterhuman.net/texts/math/Data_Structure_And_Algorithms/Algorithms%20and%20Data%20Structures%20-%20Niklaus%20Wirth.pdf
http://www.openprocessing.org/visuals/?visualID=20738
A simple particle system physics engine for processing. I've designed this to be application / domain agnostic. All this is supposed to do is let you make particles, apply forces and calculate the positions of particles over time in real-time. Anything else you need to handle yourself.
There are four parts
See the archived version at: http://web.archive.org/web/20080530103338/http://www.cs.princeton.edu/~traer/physics/
Example Code
http://www.openprocessing.org/visuals/?visualID=17230
APA citation:
Russell, R. (2017, February 18, 11:57 pm). Processing links.
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Last refreshed: November 22 2024. 04:08.43 am
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